TheClassVR Kitis a fully classroom-ready set of eight (8) XR headsets that deliver a fully immersive VR and AR experience for your students while being wirelessly managed and controlled using the ClassVR Teacher Portal. ClassVR has been designed for students of all ages and is ideal for teachers who are new to extended reality in education or who don't have the time to create their own XR lesson plans.
Number of kits available: 4
Max users per kit: 8 at once
Checkout period: 1 week
Suitable for grades: K-6
To learn more about the ClassVR platform,view the following demo presentation:
Log-in using the username and password provided in your ClassVR kit.
Once you have logged in, you should see the ClassVR Portal interface.
Delivering ClassVR content
First, use the directions above to log-in to the ClassVR Portal page.
The portal has two main tabs: the first helps you to plan the content you’d like to use in your lesson, and the second to deliver it to student headsets.
In the "Plan" section, you can create your own custom playlist of VR experiences that you can send to your devices.
Select "Tracks" (individual resources) or pre-made "Playlists" that center around a certain theme or topic.
To find experiences that are relevant to your lessons use the search box in the ClassVR library to find what you need.
To use an experience, simply drag and drop it into the "Playlist pane" on the left.
To remove a Track, drag it outside the "Playlist pane".
To the right of the page, you’ll see the "Libraries pane." From here you can access other sources of content.
Your saved playlists will be stored in the "My Playlists" pane on the right.
To use a playlist, drag it to the playlist pane and then either:
Click the Send icon to allow students to explore the playlist independently.
Switch to the Deliver section and press play to step your students through the playlist in real time.
Managing ClassVR headsets
Log in to NAU's ClassVR Portal.
In the "Deliver" section, you’ll see three panes: your Playlist at the left, a list of your ClassVR headsets at the right, and the currently-selected VR experience from the Playlist in the center.
You’ll notice that the devices on the right are greyed-out when you first open the Deliver section. This gives you an opportunity to explore and preview your Playlist without sending any files to your headsets.
Click the Devices pane to unlock it.
To direct your students’ attention to a specific part of the image, simply click on the point of interest on your preview. An eye will appear in this spot; inside your students’ headsets, they’ll see a dotted line guiding them towards that point.
With video resources, you can make use of all the same controls, but you also have the ability to pause and resume the video on all selected headsets simultaneously, or to scan to a particular point in the video.
By default, headsets will stay in sync with the teacher’s video preview. The headset speakers will also be muted to allow any sound to play via the teacher’s computer speakers.
If your network performance is slow, you may wish to toggle these features off or on using the buttons provided.
You can also easily select and send any item on the playlist by clicking its icon.
To view what each of your students can see in real-time, use the ClassView option at the bottom right of your preview image. This opens up a dashboard view of all the headset screens.
To return to the head-tracking image, simply click Preview.
To check all your ClassVR headsets are functioning correctly, take a look at the Devices pane to the right of the screen.
From here, you can tell if your devices are connected to the network. Once they are in use (being worn), they will show as Active.
This pane also displays any device warnings.
To return your headsets to student-directed mode, press the home button. This will return the headset to the menu screen, where students can use gesture controls to open specific experiences or apps.
The complete how-to guide for using ClassVR, including: headset basics, how to setup and manage ClassVR headsets, and using the ClassVR Portal to plan, deliver, and manage content in the classroom. This document is available for download as a PDF (2,250 KB).
A simplified guide to using the ClassVR headsets, including: a description of menu icons and instructions for using gesture controls to scroll, select, and open menu items. This document is available for download as a PDF (563 KB).
The following tutorial videos will show you how to:
Get started using the ClassVR system (1)
Navigate a VR experience using ClassVR (1)
Create a playlist of VR content for your class (2)
Deliver and manage content on ClassVR headsets (2)
Click on any of the video icons below to begin the selected tutorial.
ClassVR comes complete with thousands of pedagogically sound curriculum-aligned Virtual, Augmented and Mixed Reality content for use across all subjects and age ranges. You can choose from 360 degree photos, 360 degree videos, 3D models, and explorable virtual scenes that help you deliver fully immersive, exciting, and engaging lessons. All resources are categorized, tagged and organized by subject matter, topic and age range and are fully searchable. Simple descriptions of each resource, along with key data and key questions are available online; alongside additional downloadable structured lesson plans, teacher guides and student worksheets.
360 degree photos are a great way to give students unique experiences, allowing them to visit remote places, see historical monuments, or experience locations they couldn’t in real life. ClassVR includes access to a huge resource bank of 360 degree images, all categorized and grouped for easy access. Images can be searched by educational subject, topic and even keywords, and each image includes a detailed description, facts and even key questions to ask your students.
The ClassVR portal has been designed to work easily with 360 degree cameras. Students can use cameras to take photos and teachers can upload them into the portal, ready to send to connected headsets. Imagine sharing a group field trip with the rest of the students back at the school, or empowering them to create their very own guided tours or innovative photography. Alternatively, source and upload any 360 degree image then view it directly in the ClassVR headset.
ClassVR's growing library of 360 degree videos takes immersion to the next level. Each video has been carefully chosen for its educational benefits: go swimming above a coral reef, visit the summit of Mount Everest, take a guided tour of London, witness a solar eclipse, or get into the carnival spirit in Rio De Janeiro! Get ready to take your students deeper into learning as you deliver video simultaneously to all headsets, keeping everyone focused and on task.
By using a 360 degree camera, teachers and student can take video footage of a school activity, the local area or even further afield on school trips. Capture everything and simply upload the file to your ClassVR portal to share the experience after the event. This truly makes activities accessible for all students and enables teachers to recap on key points back in the classroom. You can also source thousands of 360 degree videos online, covering a magnitude of topics, enabling teachers to immerse the class in different cultures or take them places not humanly possible.
Augmented Reality brings educational content to life, allowing students to view and interact with exciting 3D models, providing greater engagement, understanding and ultimately knowledge retention. Using the ClassVR headsets’ front-facing camera, students can get up close and personal with content, such as a beating heart or an ancient artefact. For an even more interactive experience, bring the ARCube into view of the camera and the 3D model will attach to the cube, allowing your students to manipulate and view the model as if they were holding it.
For a truly creative lesson, have students build a 3D model, convert to a supported file format and upload it to the ClassVR portal. SketchUp, Vectary, Sketchfab and Microsoft Paint 3D files are fully compatible, so even young students can easily build a 3D object. Within minutes, that object can appear in front of their eyes, or in the palm of their hand with ARCube.
Explorable scenes allow students to move around in VR, fully immersing them in virtual worlds and environments. Each scene has numerous things to explore, explain and research, and provides contextual learning in a highly immersive way. Objects within the scene allow teachers to pose questions to students and promote group discussions and scenes can be used in many different areas of learning, across all curricula. There are many different scenes to select, from the surface of the moon, to a volcanic island and from an Egyptian Temple to a Roman Villa.
As well as using our pre-made scenes, teachers can customize a scene, selecting environments, adding in objects and selecting relevant sounds or music, to help create a more exciting and immersive experience for students. For more advanced use, teachers can even create their own environments with 3D creator tools such as Blender. Simply create your scene, save it and upload to the ClassVR portal, then share it on student headsets for a fully customizable immersive experience.
A complete list of thousands of curriculum-aligned VR and AR learning experiences for ClassVR, including: 360 degree photos, 360 degree videos, 3D models, and explorable virtual scenes organized by content type and subject. This document is available for download as a PDF (2,158 KB).
A set of 50 creative lesson plan ideas for using ClassVR in the classroom. Each lesson plan includes a suggested age range, learning aims, practical session, and impact on learning. This document is available for download as a PDF (7,630 KB).